Halo’s Infinite Campaign co-op beta test goes live July 11 – here’s how to get it


343 Industries has announced that the Halo Infinity Campaign Network’s first cooperative test for Halo Infinity will go live for all Halo Infinite players who wish to participate starting July 11th. The test will add four-player co-op throughout the Halo Infinite Campaign, as well as the promised Mission Replay functionality.

From July 11-22, the Public Preview is available to anyone who owns the Halo Infinite campaign or has an active Xbox Game Pass subscription. To participate on console, all you need to do is be an Xbox Insider – just follow the instructions given here for this – while PC Steam players will need to register to gain access as a Halo Insider – register here before the 5th July.


Once the beta test goes live, Xbox and Windows Store players will be able to access it by unlocking it in the Xbox Insider app. Steam players will need to receive a dedicated download code in an email.

Any combination of four players from Xbox Series X|S, Xbox One, PC, and even Xbox Cloud Gaming will be able to team up for a co-op campaign.

This co-op campaign preview test will be separate from the main game, and will therefore be a completely separate version for download. Your main game save will not be transferred during the test, so you must start a new campaign, but once the missions are completed, they will be unlocked for Mission Replay. Progress will also not carry over to the retail version of the game, but that will not be true when the feature is added to the full game.

Speaking on Halo Waypoint, the team pointed out that the final version of campaign co-op won’t need a separate save file, and the game was designed in such a way that every player’s efforts be registered for their own individual campaign backup.

“The way we handle this is through something we call internally ‘No Spartan Left Behind’. When players join the Fireteam and choose their save slots to play in, the game aggregates the states of all missions across these saves and sets up a world state in which all missions completed by all Fireteam members are marked as complete while all missions not completed by all are marked as incomplete.

However, the game will also keep people pretty much together on the open world map. There is a maximum distance the full fire team can extend, called the “area of ​​operations” (AOO). At around 800ft you will receive a warning and at 1000ft you will be killed and respawned at the nearest teammate. A little finicky, but that’s the solution chosen by 343.

Finally, the Mission Replay function will work via the Tac-Map. This will now display completed missions which you can select and then choose to replay. You will then be able to select the difficulty and activate any game modifier skulls you or your teammates have collected. This will reset the mission and teleport you and your squad to that point. This includes replaying the game’s very first mission, Warship Gbraakon.

This is the final step in 343 Industries delivering on some of the promise of Halo Infinite’s delayed late 2021 launch. |S), 343 had to make some concessions to be able to ship their game, removing both the co-op campaign and creative Forge mode from the game and pushing them back until 2022. Not only that, but their plans for Halo Infinite multiplayer have also stuttered, with Season 1 and Season 2 extending their planned 3-month runtimes to 6 months each.

It recently emerged that some issues with the game, such as network desync affecting melee attacks, couldn’t be fixed because the networking team members fixing it were working on the co-op campaign instead . Here’s hoping the co-op test can go as planned and they can get back to multiplayer soon.

Still, 343 is gradually getting there, even if the time it takes is frustrating for fans. The co-op campaign will appeal to long-time fans of the series for whom playing co-op has been central to the experience. It’s also a very enjoyable campaign, with a new sandbox world design that aims to be the foundation of the franchise for years to come. In our Halo Infinite review, we said:

“Halo Infinite marks a clear moment in 343 Studios’ stewardship of the series. They’ve finally figured out what makes Master Chief tick, and they’re putting all that knowledge to good use in often spectacular ways. While some issues persist, it’s clear that Halo Infinite is a brilliant new entry in the series, and one that once again makes this sci-fi FPS relevant.

Source: Halo waypoint



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